Silly term, I know. But in this case, it makes some wierd sense.
During our last game the PCs got curious about what happened to an NPC that used to travel with them. I started role playing the conversation.
The problem was, it was an interesting story. Hayden, the NPC in question, was said to have tried to kill someone, fled and had died trying to escape. The PCs started to wonder why Hayden would do such a thing. They started asking where it happened and were now planning to investigate it. At this point I kinda blurted out “This is just a side story anyway, it’s not that important to the whole plot.”
Of course to some players that won’t be much of a deterrent, but I’m afraid I already gave away the metagame info that it’s not that important to the whole plot.
In hindsight I should not have said that. I might have been a bit wary that they were less interested in the over arching plot, which was the recovery of the stolen weapons of legacy. I kinda wanted them to focus on finding the weapons and worry about Hayden’s innocence later. But looking back on it I thought I should just have let them roll with it.
I gotta ease up on the rails sometimes…